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350 No. 350 hide watch expand quickreply [Reply]
"Ah, sit down, sit down...oh. You seem to be, er...lacking in the 'physical form' arena? No, no, please, if I've offended--it's just...you -did- pay the entry tax, right? Of course you did. Lacking a form, a name, and a concept is no excuse to skirt the law. But forgive my babbling, please.

If you'd care to know about the peoples of our fair nation of Varland, you've come to the right woman. Keepers of Times Past are rare, as I'm sure you know, and I happen to be the best in my field.

Varland and its peoples:

-Know that the only way to move forward is to look ahead.

-Are accepting of all sentient peoples in the land, with few exceptions.

-Look to the golden wonders that we've created and our own ingenuity for hope.

-Know that the best way to support ourselves is to share fairly among us all.

-Believe in using every resource at our disposal. The dead are used as a menial labor force. Everyone knows that the soul departs the body after death, anyway.
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>> No. 360
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360
I AM READY
>> No. 361
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361
http://pastebin.com/VGyF3LcH
>> No. 362
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362
http://pastebin.com/LDcbpXV4


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348 No. 348 hide watch quickreply [Reply]
so yeah this is a discussion thread for a campaign that's already running??? ??? I think everyone who goes here already knows of it's existence and is in it or has said no but if you haven't heard of it before just shoot me a message on steam??? you need to have a pretty open schedule though

Anyway I'll mostly just post... I don't even know. Why did I make this thread.
>> No. 349
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349
of course

since I gave no info

why would anyone want to join

anyway here's the map in full-size for once rip zelmas 2011-2011


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273 No. 273 hide watch expand quickreply [Reply]
Hungry Eyes and Pleading Mouths is a horror-themed adventure/puzzle campaign run in the New World of Darkness ruleset. The background setting is an unnamed New England coastal city in modern-day times, but the campaign setting will not be revealed until the game begins. Forget everything you know about Lovecraft lore and World of Darkness lore, because none of it is relevant here. Expect character fatality rate to be high, but know that you will not need to make multiple characters.

Your characters are normal, adult humans who have some sort of chronic or fatal disease, injury, or other malady. This malady must be something your character wants cured but cannot be cured because your character doesn't have the money for an operation, the disease is thought to be incurable, etc. Mechanically, you can start with as much as 5 XP, and you will receive additional starting merit points based on the severity and debilitation of your malady (and other flaws, of course).

Useless merits: Anything involving nWoD's lore, anything involving the supernatural, anything involving the outdoors, anything involving Drive, anything involving a location your character owns (i.e. Safehouse), and the following merits: Allies, Anonymity, Barfly, Contacts, Fame, Mentor, Resources, Retainer, Staff, Status. (You can still be famous, be rich, etc.; just don't bother wasting merit points on their mechanical benefits.)

You can still have friends or allies in your backstory, but be warned that they will almost certainly not appear in the campaign unless they also have a chronic/fatal/incurable malady, and even then it's not a certainty.

This is not Amnesia or Penumbra; you will be able to fight your foes with enough planning and intelligence, although hiding or fleeing might be safer.


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335 No. 335 hide watch quickreply [Reply]
The Gods Themselves is a Scion campaign, written in a more pulpy and lighthearted vein than our current roster of Shadowdark, Grimdark, and Underbad themed games.

This is a Hero-level campaign, standard starting spread of 10 dots. Feel free to make your characters as you see fit because I will be tailoring the game to some extent to fit what your characters are good at.

The year is 1977. The Cold War has reached an uneasy truce between the global superpowers of the US and Soviet Union. As the bicentennial of the United States draws to a close, whispers of mysterious...things lurking in the shadows of the world fly fast and furious while diplomats and politicians across the globe trade rumors of a secret Soviet weapons project and something called the Cult of the Red Sickle. The US has kept its hand unusually guarded about these rumors, but sightings of black helicopters not far from many of these "incidents" give people plenty of cause for suspicion.

Literal shameless title ripoff.
>> No. 337
>>335

Oh yeah expect to fight Commies, Titanspawn, and Commie Titanspawn.
>> No. 338
>>337

Apparently I failed reading comprehension so ignore the 10 dots mumbo-jumbo and listen up.

8/6/4 spread for attributes
30 dots for abilities
Legend set at 2 though it will be set to 0 for the first session.


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331 No. 331 hide watch quickreply [Reply]
ask us about being pro as shit
>> No. 332
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332
the man

the myth

the legend

b o s h w o o d
>> No. 333
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333
another historic moment


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308 No. 308 hide watch expand quickreply [Reply]
time and effort pending I want to start a new game. It won't be anything crazy and I'll host rather sporadically but I miss DMing and I don't want to bring Darken back until the summer when I can put the time in that it deserves.

PB 26 and you'll be starting at level 12 and I'l give you a setting once I hammer out the details. Following recent trends (with a choice) you can either be from the same city OR someone who is deeply tied in to the well being of the city (merchant from X town, mercenary who's moved in etc.)

Post if you're interested otherwise I prolly won't do anything until Darken this summer.
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>> No. 318
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318
Recently a giant impenetrable force wall has encased the old human capital of Ravenna, paranoid and even more bigotry than normal. The city of Mayln has elected you, seasoned in your trades, to investigate. Officially funded by the nobles, you are presented with raven badges, signifying your positions as Mayln’s investigation team. Some are jealous of your positions but many will want to aid you in your quest, including the other investigators sent from the other cities.
>> No. 319
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319
So thats basically the setting.

I need some backstories and I'ma try and host within the next week or two.
>> No. 323
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323
I will try to host friday if gabe is willing to give up his slot otherwise I gotta bump the game to next week

also I forgot to mention your backstories need to reflect what you've done thats heroic/awesome (IE what you've done that's brought you to level 12)


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281 No. 281 hide watch expand quickreply [Reply]
4e game starting in 2 weeks (December). Level 2 characters. Pretty much any race/class is okay, but there will be some you can't be for story purposes (but you can still be mechanically).

Will post more about the world and story, but for now just think Lord of the Rings-ish. You all live in a Shire-type town, far away from the rest of the world. I don't need a backstory or anything. Just put on your charactersheet facts/traits about your character or their parents.

You've all been from the town since birth. You can collaborate and be friends, or enemies or barely know eachother.
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>> No. 301
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301
In a world where the nights are bright and the days dim, a young planet is on the verge of it's Third Dark Age. You live in the simple and quiet town of Tenial, a town separated from the rest of the world by the planet's largest mountain range and a good stretch of woods between that.

The problems and impending doom of the rest of the world is lost on the you and your fellow Tenialians. Many of you dream of one day leaving and seeing the world, others a greater destiny than a lumberjack or hunter in a rundown and quiet town. Some of you are content with your quiet little lives.

But none of that matters, when out of the sky, an airship scout crashes out in the woods not too far away from the town. Sent to investigate, this is the start of one of the greatest and most bizarre adventures anyone on the planet Divum has ever experienced.

This is the story of reinvented heroes and the meddling of destiny. This is the epic tale of ORIGINATION.



http://www.filedropper.com/divum
Some parts are rushed, deal with it, some if it will be better explained in game.
>> No. 310
airship aw yea
>> No. 321
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321
fuk u guys


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257 No. 257 hide watch expand quickreply [Reply]
vagabonds is on the backburner for now im going to be running a dark sun game (because dark sun owns) ok bye
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>> No. 286
[st]weed[/st]
>> No. 287
weed
>> No. 309
rip davis


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285 No. 285 hide watch expand quickreply [Reply]
The Indentured Minion Labor Union™ recently received your résumé for placement under an Evil Overlord™ as a Henchman, and it is with our greatest pleasure that we inform you that your qualifications are sufficient for placement as Primary Henchman beneath the revered and respected DARK MASTER®. However, due to a clerical error involving new employees and their propensity to slobber, we have lost the original copy of your application. Please re-fill out the following form:

Villain Name:
Villain Gender (if applicable):
Villain Race:
How you Acquired your Villainous Powers (if applicable):
First Notable Use of Villainous Powers:
Second-in-Command:
How you Acquired your Second-in-Command:
Second-in-Command's Skills: [Pick three skills your Second-in-Command is trained in.]
Villainous Weakness:
Preferred Dungeon Design:
Motivation:
Additional Info:

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>> No. 302
http://www.filedropper.com/dungeonmastersfeats_1
http://www.filedropper.com/dungeonmastersinfo_2
>> No. 303
i lost internet again

uguuuuuuuuuuu

dunno when i'll have it back!!!
>> No. 305
>>303
ITS COOL ITS BACK


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271 No. 271 hide watch quickreply [Reply]
http://www.4shared.com/file/xvRqvNFX/Fantasy_Grounds_263_and_4E_v2_.htm

Adds a bunch of kerwai features like automatic effect tracking and auto-rolling of saving throws, extremely customizable powers, a metric fuckton of new modules (feats work now!), spending healing surges at the click of a button, hexagonal grids, and more flexible character sheets. To install:

Download the file. Back up your old Fantasy Grounds II installation because fuck FG2. Unzip and install to a directory that isn't your old FG directory. Go into your new Fantasy Grounds II folder and make a data\ folder inside. Go to C:\Users\[Username]\AppData (a system folder)\Roaming\Fantasy Grounds II and copy the shit you find there to your new Fantasy Grounds II\data folder. Copy the new, cracked FantasyGrounds.exe from your download folder to your new Fantasy Grounds II folder and overwrite. Copy the extensions, modules and rulesets folder to your new Fantasy Grounds II\data folder.

Go to your old Fantasy Grounds II\data folder and copy all the subfolders you find within (ONLY the subfolders). Paste them to your new Fantasy Grounds II\data folder and merge/overwrite everything.

Finally, open up regedit.exe and go to HKEY_CURRENT_USER\Software\Fantasy Grounds\2.0. Edit InstallDir to your new Fantasy Grounds II folder and DataDir to your new Fantasy Grounds II\data folder and you are done, and now officially part of the cool kids' club.
>> No. 272
P.S. Ignore the readme.txt that comes with the download folder and just follow these instructions because that's meant for losers without a previous FG installation
>> No. 283
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283
Fucking piece of shit
>> No. 293
http://www.mediafire.com/?px350edmd9n352k

new link


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